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Founded Date August 15, 2012
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The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
Every competitive game eventually develops certain strategies that the community universally despises playing against.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Rocket Cycle Nuisance
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They are defenseless for a few seconds.
- Stay calm; these matches usually go to the final seconds of overtime.
- Fight fire with fire.
The Relentless Assualt
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
| The Solution | Action Plan |
|---|---|
| Stopping Artillery | Never let it lock onto your tower |
| Against Freeze | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Beating the Tilt
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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