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Founded Date September 4, 1968
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Mastering Turret Placement in Tower Rush
Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
This guide will teach you the mathematical secrets of the ‘kill zone’ and how to maximize the lifespan of your turrets.
The Golden Tile
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- If placed too early, they will destroy it with spells.
- Understand the ‘blind spot’ of certain turrets.
- If you use the exact same tile every time, they will predict it with a fireball.
Countering the Artillery
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.

Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| What You Are Defending | The Reaction |
|---|---|
| Aerial Threat | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Heavy Spell Push | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Geometrical Dominance
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Practice your center pulls until you can do them with your eyes closed.
If you’re ready to check out more on tower rush stop by the website.
