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  • Founded Date September 2, 1918
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Building a Spawner Deck in Tower Rush

By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.

However, simply throwing four random huts into a deck will not work; the strategy requires careful synergy, defensive anchors, and specific spell baiting to succeed.

Choosing Your Huts

A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.

Place your Goblin Hut safely behind your Princess tower, and place your Furnace aggressively in the center to pull enemy tanks into the crossfire.

  • Never play your Barbarian Hut as the first card of the match.
  • Protect your buildings at all costs.
  • If your Goblin Hut and Furnace spawn at the exact same millisecond, they will clump together and die to one spell.

The Support Cards

Furthermore, these fragile support units act as ‘Spell Bait’; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.

You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent’s defensive units that get stuck trying to clear your massive swarms.

Spawner Card Strategic Function Placement Zone
Goblin Hut (5 Elixir) Constant anti-air chip damage and spell bait Safely behind the Princess tower or deep in the corner
Furnace (4 Elixir) Splash damage pressure and swarm control Aggressively in the center to pull tanks and pressure the bridge

The Slow Crush

You are daring the opponent to break through an infinite wall of meat shields.

The siege never ends.

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